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Updates

October 4th Update Patch Notes

2023-10-04 07:00

October 4th Update Patch Notes

 

CONTENTS

 

1. PNA System Renewal

 

▶ PNA and mutant systems are integrated into account-based. 


1) Integration Changes 

 

  • EXP for each type of PNA and mutant held on a per-character basis have been integrated on an account basis.
    • All mutation materials consumed in the existing variant system are combined and refunded to your account.
  • All PNA genes of Attack/Defense/Support/Special/Amplifier Strains in PNA system have been integrated into the Account basis.
  • Evolution/Enhancement/Mutation materials are shared on an account basis and the maximum holding quantity is expanded. (Maximum possession quantity of each material is 999,999) 
  • In accordance with the system reorganization, the tooltips for enhancement/evolution material items and PNA material consumables have been changed.

 

2) Changes to opening conditions

 

  • PNA and mutation opening conditions have been changed.
    • PNA Open: Open when a character on your account reaches level 51 for the first time.    
    • Mutant Open: Open when reaches account PNA level 80.   
    • The PNA and mutant systems are open to all characters without any restrictions after initial opening.

 

3) PNA Quest Changes

 

  • Due to PNA account integration, some related quests have been changed or deleted.
  • All PNA-related achievements except ‘Succeed with PNA evolution’ have been deleted.
  • All Gremory Dungeon quests have been changed to be available when level 87 or higher.
    • The PNA system opens when a character in your account reaches level 51 for the first time, but PNA growth is available with characters of level 87 or higher.  
    • PNA quests in progress before the maintenance on Oct 4th will be canceled and can proceed again after level 87. (If you have already completed it, there is no need to proceed again)

 

▶ New content [Awakening Strain] has been added to the PNA system. 

 

  • The Awakening Strain tab has been added to the PNA window.    
  • Three types of awakening material types A, B, and C, and three types of Awakening Gene types A, B, and C have been added.  
  • In the Awakening Strain tab, you can equip up to 3 awakening genes by right-clicking or left-clicking and dragging.  
  • The effect of the equipped awakening genes is displayed in the ‘Factor effect’ column of the awakening strain tab.   
  • Awakening genes of the same type are displayed with the same icon and cannot be equipped in duplicate.   
  • Awakening genes of the same type are displayed in the same color.  
  • The synergy effect is activated when two or more awakening factors of the same type are equipped.
  • The synergy effect of the equipped awakening factor is always applied.  
  • When you click the [PNA Analysis] button, you can check comprehensive information on the awakening factor currently equipped.     
  • Left-click on the awakening factor to view detailed information.  
  • Selected awakening factors can be upgraded with awakening materials, and factors that will not be used can also be dismantled.  
  • About the types of awakening genes, and their abilities according to the upgrade stage.

 

▶ The Mutant system has been reorganized.


1) Levels and abilities for each type

 

  • The maximum level of each Mutant type has been expanded. (Lv.20 → Lv.75)
  • EXP required to level up each type of Mutant has been changed.
  • The name displayed when a Mutant level up or reaches level MAX has been changed. (Example: VERUS → IRREGULAR)
  • The damage increase stat for each Mutant type has been changed to apply at all times.
  • ‘Total Mutant Level’, which is the sum of the levels for all Mutant types, is displayed at the top of the Mutant system window.


2) Variant reorganization

 

  • Variant has been reorganized.
    • Variants are displayed at the top, and Variant stats have been changed to be always applied when the Mutant system is opened.

 

3) Manifestation Body Added

 

  • 15 Manifestation Bodies have been added.
  • Manifestation Body can be opened whenever the total Mutant level reaches a certain number. However, if the preceding Manifestation Body is not opened, opening the next Manifestation Body is not available.
  • Manifestation Body can be opened using credits and mutation materials, and stats are given according to each probability as soon as it is opened.
  • Manifestation Body stats are added and displayed in ‘Manifester stat’ at the top of the UI.
    • Manifestation Body stat option: C~SS grade
  • Manifestation Body stats can be changed by clicking the [Manipulate] button. [Manipulate] consumes mutant materials.   
  • When manipulating the Manifestation Body, it is possible to acquire stats ranging from C to SS option grade depending on each probability.  
  • The number of Manifestation Body manipulations is 10 times, shared by all Manifestation Bodies.
  • The available number of Manifestation Body manipulations is shared by all Manifestation Bodies.
  • If you have consumed all possible Manifestation Body manipulation counts, you can reset the count by consuming the ‘Perfect PNA Evolution Kit’.

 

4) Mutation material conversion reorganized

 

  • The amount of goods consumed at the final stage of the mutation material conversion system using enhancement/evolution materials and at each stage have been changed.
  • The overload level has been expanded from a total of 4 to 8 levels.
  • As the overload level increases, the materials and credits consumed increase.

 

▶ New materials and consumable items have been added. 

 

  •  Test/Standard/Greater Awakening material A/B/C capsule: Acquire each type of awakening material
  • Awakening Genes A/B/C Random Ampoule : Acquire one type of awakening Genes of each type according to each probability
  • PNA/Phase Force Growth Activator: Acquire PNA/Character EXP when using

 

▶ Special strain samples have been added and some specifications have been changed.

 

  • Special Strain samples have been added.
  • Special strain samples can be purchased Shop > Support Shop at <Shop - Vending Machine>. (Once a week per account)
  • Specifications have been changed so that special strains can be disassembled.

 

2. Gremory Dungeon

 

▶ A new dungeon, <Gremory Arcade>, has been added.

 

  • A new dungeon, ‘Gremory Arcade’, has been added to the Planar Gate’ area. 
  • ‘Gremory Arcade’ dungeon is available by ‘Gremory Dimensional Gate’ at ‘Planar Gate’ area. 
  • ‘Gremory Arcade’ dungeon is available by characters above 92 level who already cleared preceding quests.
    • Preceding quests : Doctor out of contact, Grown-up doctor, Retro challenge
  • The difficulty level of the ‘Gremory Arcade’ dungeon is divided into [NORMAL] and [V.HARD], and the number of entries is shared twice a week per character.
  • ‘Gremory Arcade’ dungeon information is as follows.

 

Dungeon Name

Difficulty

Entry Level

Gear Level

Recommended TCP

Entry Number

Gremory Arcade

NORMAL

92

180

25,000,000

Twice per week per character

Gremory Arcade [V.HARD]

V.HARD

92

190

40,000,000

 

  •  ‘Gremory Arcade’ dungeon drop items
    • All difficulties: Super Advanced Mutation Material Capsule, PNA Growth Activator, Dr. Gremory’s arcade dot phase wings, Dr. Gremory’s arcade coin phase wings
    • [V.HARD]: Adult Gremory Illust Armband 
  • You can obtain ‘Awakening Genes C Random Ampoule’, by clearing ‘Gremory Arcade [V.HARD]’ with S Rank. 
  • Achievements related to the ‘Gremory Arcade’ dungeon have been added. 

 

▶ Gremory Dungeon has been renewed.

 

  • The Gremory Dungeon, which can be entered through the ‘Gremory Dimensional Gate’ in the ‘Planar Gate’ area, has been renewed.
  • The balance of Gremory Dungeon has been adjusted. 
  • Gremory Dungeon groups have been adjusted. 
  • The amount of PNA EXP that can be obtained when clearing Gremory Dungeon has been increased.  
    • Following the PNA system reorganization/Gremory Dungeon renewal, PNA EXP has been changed to be obtainable only in Gremory Dungeon.
  • Some rewards obtainable in Gremory Dungeon have changed.
  • Awakening Genes ampoules can be obtained as rewards for clearing some dungeons, and awakening materials can be obtained as drop rewards.
  • Target Dungeon: Advanced Central Laboratory/Bear Land/Gremory's Science Facility
  • Conquest Progress rewards from existing Gremory dungeons have been added as drop rewards. 
    • Gremory's Central Lab · Operation result report reward moved to drop reward.
    • Advanced Central Laboratory, Bear Land · Conquest Progress rewards moved to drop rewards
  • After the maintenance on Oct 4, the number of daily/weekly entries to the renewed Gremory Dungeon will be reset.
  • Gremory Dungeon Information

 

Dungeon Group

Dungeon Name

Entry Level

Entry Restriction

Gremory's Class: Beginner

Mindworks

87
None

Bodyworks

Gremory's Central Lab

Once a day per account

Gremory's Class: Advanced

Advanced Central Laboratory

87
3times a day per account

Bear Land

Gremory's Science Facility

Gremory's Class: Advanced
[V.HARD]

Advanced Central Laboratory [V.HARD]

90

Bear Land [V.HARD]

Gremory's Science Facility [V.HARD]

Gremory's Class: Extra

Gremory Arcade

92
Twice a week per character

Gremory Arcade [V.HARD]

 

  • Following the Gremory Dungeon renewal, some missions have been deleted from the crew mission ‘Daily Mission · Planar Gate’.
    • Target mission: Clear Planar Gate : [Mindworks], Clear Planar Gate : [Bodyworks] 
  • Following the Gremory Dungeon renewal, some of the target dungeons for related achievements have also changed.  

 

Achievement

Target Dungeon

Before

After

Opeartion Sector - High-level Sector

Clear Gremory's Central Lab

Gremory's Central Lab

Gremory's Central Lab

Clear Advanced Central Laboratory
Advanced Central Laboratory

Advanced Central Laboratory

Advanced Central Laboratory [V.HARD]

Clear Bear Land
Bear Land

Bear Land

Bear Land [V.HARD]

Clear Gremory's Science Facility

Gremory's Science Facility : MILD

Gremory's Science Facility

Gremory's Science Facility

Gremory's Science Facility [V.HARD]

 

  • Some repetitive quests related to Gremory Dungeon have been deleted.

▶ Gremory Dungeon Sector Pass has changed. 

 

  • In accordance with the Gremory Dungeon renewal, the sector pass for the corresponding dungeon has been changed.  
  • The existing sector pass has been changed to no longer be usable.  
  • A crafting recipe that allows you to exchange an existing sector pass for a new sector pass through the craft machine has been added.    

 

3. MachineKing/BeastKing Investigation Group contents renewal 


▶ [Legion Commander Confrontation: Machine King Belphegor] / [Legion Commander Confrontation: Beast King Behemoth] raid dungeons are excluded from the investigation group and changed to normal dungeons.

 

  • As MachineKing/BeastKing raid dungeons are excluded from the investigation group, they are available to play by ‘investigative support - Leblanc’. 
  • ‘investigation support - Leblanc’ has been removed from ‘Dream Theater <Reverse>’. 
  • The existing MachineKing/BeastKing raid dungeons have been changed to 1~4 players per dungeon. 
  • The changed MachineKing/BeastKing dungeons are available to enter by ‘commander subjugation support - Leblanc' at ‘Dream Theater <Reverse>’. 
  • The difficulty of some patterns of boss monsters in the MachineKing/BeastKing dungeon has been lowered. 
  • According to changes in the specifications of the MachineKing/BeastKing dungeon, the text of related achievements has been modified appropriately. 
  • MachineKing/BeastKing dungeon specifications are as follows.

 

Upper Dungeon Name

Dungeon

Entry Level

Gear Level

Recommended TCP

Number of players

[Legion Commander Confrontation : Machine King Belphegor]

Prototype Central Laboratory

89

162

18,000,000

1~4 players

Manufacturing Factory of Madness

89

162

18,000,000

The Command Ship of Annihilation

89

162

18,000,000

The Nucleus of the Machine

89

162

18,000,000

[Legion Commander Confrontation : Beast King Behemoth] 

The Palace That Inherits Providence

90

190

30,000,000

The Cave That Defies Providence

90

190

30,000,000

The Pillar That Believes Providence

90

190

30,000,000

The Arena That Protects Providence Investigation

90

190

30,000,000

 

  • The content of new/returning event-intensive missions related to the investigation group has been changed. 
    (Before) Participate in the investigation group and receive rewards after playing 
    (After) [Legion Commander Confrontation] Machine King Belphegor Clear (Target Dungeon:  Prototype Central Laborator, Manufacturing Factory of Madness, The Command Ship of Annihilation, The Nucleus of the Machine)
  • The Union Watch missions related to the investigation group has been changed.
    (Before) Participate in the investigation group and receive rewards after playing 
    (After) Highest level of character on account Lv85 ~ Lv89: Clear [Audience Legion Commander] or [Meeting Legion Commander]
    Highest level of character on account Lv90 ~: Clear [Legion Commander Confrontation] 

 

4. Character Balance Adjustment


▶ The balance of Violet’s character has been adjusted.

 

Character: Violet

Skill Name

Change

Semi Exceed transcendent stack

The conditions for changing from [Buff: Semi Exceed] to [Buff: Exceed] are eased.

<Before>
Use a specific skill under the status of obtaining 3 Semi Exceed transcendent stacks

<After>
Semi Exceed buff activated while having 2 Semi Exceed transcendent stacks

[Target Skill]
Special Move: Noblesse, Special Move: Fluttering Blade, Special Move: Transcendence

[Target Skill]
Special Move: Noblesse, Special Move: Fluttering Blade, Special Move: Transcendence, Rose Cutter, Empowered State, Armor Breaker, Normal attack combo, use EX Camellia Drop 3 times(Obtain 3 Tranquil Mind stacks)

Improved Dash Attack

Skill coefficient increases by approximately 15%.

Attack judgment range increases by approximately 17%.

The duration of the improved dash attack stack increases, and the attack activation conditions are relaxed.

<Before>
- Semi Exceed/Exceed buff activated
- Own Improved Dash Attack stack

<After>
- Own Improved Dash Attack stack

Improved Jump Attack

Attack judgment range increases by approximately 17%.

The duration of the improved Jump Attack stack increases, and the attack activation conditions are relaxed.

<Before>
- Semi Exceed/Exceed buff activated
- Own improved jump attack stack

<After>
- Own improved jump attack stack

Normal Attack

Uppercut (Reverse Uppercut) attack has been changed to be activated when the up (down) direction key is pressed during a normal attack (1, 2 times).

Frenzied Fist

Attack judgment range increases by approximately 17%.

The duration of the Frenzied Fist stack increases, and the attack activation conditions are relaxed.

<Before>
- Semi Exceed/Exceed buff activated
- Own Frenzied Fist stack

<After>
- Own Frenzied Fist stack

Super Frenzied Fist

Skill coefficient increases by 20%.

Attack judgment range increases by approximately 17%.

The duration of the Super Frenzied Fist stack increases, and the attack activation conditions are relaxed.

<Before>
- Semi Exceed/Exceed buff activated
- Own Super Frenzied Fist stack

<After>
- Own Super Frenzied Fist stack

Rose Cutter

Skill coefficient increases by 15%.

Guarantee Condition(Air Strike) is added to Master Cube Option.

<Before>
- If the skill key is released between 0.3 and 0.5 seconds, the damage of the additional hit increases by 100%.
- Activated by Chase and BackAttack
- Guaranteed Crit
- Semi Exceed buff activated

<After>
- Damage increases for additional hits when the skill key is released between 0.3 and 0.5 seconds
- Activated by Air Strike, BackAttack, and Chase
- Guaranteed Crit
- Semi Exceed buff activated

EX Camellia Drop

Psi attack skill coefficient increases by 100%.

Among the Advance Cube options, the 'Physical Damage Dealt' option value has been changed.

<Before>
- Increases damage when used with 5 or more skill chains.
Physical Damage Dealt 15%

<After>
- Increases damage when used with 5 or more skill chains.
Physical Damage Dealt 40%

EX Burst Blade

Physical/Psi attack skill coefficient increases by approximately 7%.

Physical attack skill coefficient increases by 100%.

Among the Advance Cube options, the 'Damage Increase when BackAttack' option value has been changed.

<Before>
- Damage increase 15% when BackAttack

<After>
- Damage increase 50% when BackAttack

Special Move: Grand Cross

The name of the detailed attack has been changed.

<Before>
- 1st: Grand
- 2nd: Cross
- 3rd: !

<After>
- 1st: Horizontal slash
- 2nd: Vertical slash
- 3rd: Rose explosion

The skill coefficient of the rose explosion attack increases by 23%.

Exceed Pulse

The 'Air Strike Damage Increase' and 'Damage Increase when Chase' options have been added to the Semi Exceed buff.

<Before>
- Damage Increase 3.5% when BackAttack + 0.5% per Exceed level

<After>
- Damage Increase 3.5% when BackAttack + 0.5% per Exceed level
- Damage Increase 3.5% when Air Strike+ 0.5% per Exceed level
- Damage Increase 3.5% when Chase + 0.5% per Exceed level

The 'Air Strike Damage Increase' and 'Damage Increase when Chase' options have been added to the Exceed buff.

<Before>
 - Damage Increase 7% when BackAttack + 1% per Exceed level

<After>
- Damage Increase 7% when BackAttack + 1% per Exceed level
- Damage Increase 7% when Air Strike + 1% per Exceed level
- Damage Increase 7% when Chase + 1% per Exceed level

Exceed Artistry

Invincibility effect is applied during evasive maneuver motion.

Exceed Double

The Improved Dash Attack / Improved Jump Attack / Frenzied Fist / Super Frenzied Fist's attack judgment range that the clone imitates has been increased by approximately 17%.

The skill coefficient of clones that imitate Improved Dash Attack has been increased by approximately 14%.

The skill coefficient of clones that imitate Super Frenzied Fist has been increased by approximately 20%.

 

  • Some of Violet character's resources window UI have been changed according to the character balance adjustment. 

 

Character: Violet

Resources window

No.

Buff/Stack

Buff/Stack Name

1
Buff

Semi Exceed

Exceed

2

Stack

Improved Dash Attack

3

Stack

Improved Jump Attack

4
Stack

Frenzied Fist

Super Frenzied Fist

5

Stack

Semi Exceed transcendent

 

▶ Tina's skill convenience and balance have been adjusted. 

 

Character: Tina

Skill Name

Change

Cool Your head

Master cube's option 'skill cooldown reduction' activation condition changed.

<Before>
- When using skill within 3-skill chains
- Skill cooldown reduction by 3secs

<After>
- Skill cooldown reduction by 3secs

Heat Shot

Attacks generated from neutral/anti-air use will be changed to produce the same skill coefficient (Air Attack's coefficient).

The ‘Anti-Air Attack’ condition of the Advance Cube option has been deleted, and the ‘Damage Increase’ option has been unified as an ‘Anti-Air Attack’ option.

<Before>

<After>

Increase damage by 50%

Increase damage by 75%

Small laser attack has been changed to be activated even in a neutral state.

Heat Shot 1/2/3 level attack judgment range has been increased by approximately 33%.

EX Sharp Shooting

The activation logic of the additional damage attack that is triggered when you have 6 Overheat stacks has been changed.

<Before>
Check the amount of Overheat stack each time an attack is activated.

<After>
Check once the first time, when casting a skill

The acquisition timing of Overheat stacks has been changed.

<Before>
When the skill ends after Double Shotgun Finish attack is activated

<After>
When casting skill

 

▶ The character's task force skill name has been changed, and the balance of some task force skills has been adjusted.

 

Character

Skill Name

Change

Seha
Super Acceleration

When using the Joint skill, the cooldown of the [Super Acceleration] skill will be changed so that it is not reduced.

<Before>
Reduce by 1sec

<After>
N/A

When using the Special Move skill, the cooldown reduction amount for the [Super Acceleration] skill increases.

<Before>
Reduce by 1sec

<After>
1.Reduce by 5secs

Sylvi
Amplified Bits

The cooldown of the Joint skill has been changed to be reduced when using the Special Skill.

<Before>
N/A

<After>
Reduce by 5secs

J
Special Move : Second Prime

The cooldown of [Special Move : Second Prime] has been changed to be reduced when using the Joint Skill.

<Before> 
N/A

<After>
Reduce by 6secs

Nata
Lunatic Explosion : Ghost Call

When using the Ghost Call skill, the cooldown reduction amount for the Special Move skill increases.

<Before> 
Reduce by 2secs

<After>
Reduce by 3secs

Bai
Special Skill : Freeze!

The Joint skill level has been changed to affect the growth coefficient of the [Special Skill: Freeze!] skill.

<Before>

[Target Skill]

Special Skill : Freeze!, Special Move: Ice Pillars.

Special Move: Frost Dance, Special Move: Sub-Zero Tango.

 Special Move: Overkill - White Snow, Ultimate Move: Absence of Ego - Words to the Pole

<After>

[Target Skill]

Special Skill : Freeze!, Special Move: Ice Pillars.

Special Move: Frost Dance, Special Move: Sub-Zero Tango.

 Special Move: Overkill - White Snow, Sword & Girls : C.

Joint skill : Sword & Girls : Urgent Deployment.

Ultimate Move: Absence of Ego - Words to the Pole 

Ice Cage

The Joint skill level has been changed to affect the growth coefficient of the [Cold Attack] and [Snow blossom marking freed] attack.

<Before>

<After>

[Target Skill]

Special Skill : Freeze!, Special Move: Ice Pillars,

Special Move: Frost Dance, Special Move: Sub-Zero Tango,

Special Move: Overkill - White Snow, Ultimate Move: Absence of Ego - Words to the Pole 

[Target Skill]

Special Skill : Freeze!, Special Move: Ice Pillars,

Special Move: Frost Dance, Special Move: Sub-Zero Tango,

Special Move: Overkill - White Snow, Sword & Girls : C,

Joint skill : Sword & Girls : Urgent Deployment, Ultimate Move: Absence of Ego - Words to the Pole

Ice Cage - Hide in Chill

The Joint skill level has been changed to affect the growth coefficient of the [Cold Attack] and [Snow blossom marking freed] attack.

<Before>

[Target Skill]

Special Skill : Freeze!, Special Move: Ice Pillars,

Special Move: Frost Dance, Special Move: Sub-Zero Tango,

 Special Move: Overkill - White Snow, Ultimate Move: Absence of Ego - Words to the Pole

<After>

[Target Skill]

Special Skill : Freeze!, Special Move: Ice Pillars,

Special Move: Frost Dance, Special Move: Sub-Zero Tango,

Special Move: Overkill - White Snow, Sword & Girls : C,

Joint skill : Sword & Girls : Urgent Deployment, Ultimate Move: Absence of Ego - Words to the Pole

Frost Dragon

Cooldown reduction for Special Move skills increases.

<Before>
Reduce by 4secs

<After>
Reduce by 6secs

[Target Skill]

Special Move: Ice Pillars, Special Move: Frost Dance,

Special Move: Sub-Zero Tango, Special Move: Overkill - White Snow 

[Target Skill]

Special Move: Ice Pillars, Special Move: Frost Dance,

Special Move: Sub-Zero Tango, Special Move: Overkill - White Snow

Frost Dragon - Meteor of the Frozen Dragon

Cooldown reduction for Special Move skills increases.

<Before>
Reduce by 4secs

<After>
Reduce by 5secs

[Target Skill]

Special Move: Ice Pillars, Special Move: Frost Dance,

Special Move: Sub-Zero Tango, Special Move: Overkill - White Snow 

[Target Skill]

Special Move: Ice Pillars, Special Move: Frost Dance,

Special Move: Sub-Zero Tango, Special Move: Overkill - White Snow

Seth
Special Skill : Wild Nature Release

The cooldown of the Joint skill has been changed to be reduced when using the Special Skill.

<Before>
N/A

<After>
Reduce by 3secs

 

▶ The convenience and balance of some characters' Special Move awakening skill cubes and general skills have been adjusted. 

 

  • Target characters: Misteltein, Harpy, Tina, Violet, Soma, Bai 

 

Character

Skill Name

Change

Misteltein

Muspelheim's Flame

The skill activation method has been changed. 

<Before>

Activates from the magical flame focus attack stage when used neutrally

<After>

When the down arrow key is pressed, a jump attack is activated first.

Jarnvior's Thorn

The shortcut activation key for the skill has been changed.

<Before>

Up direction key

<After>

Down direction key

Harpy

Special Skill : Draw

[Fate: Joker] Buff's duration increased.

<Before>

10secs

<After>

20secs

Special Move : Fortuna Revelation

[Card of Destiny: Joker] Buff's duration increased.

<Before>

20secs

<After>

40secs

 

  • Some Special Move awakening skill cubes' options have been changed. 

 

Character

Skill Name

Change

Misteltein

Special Move : Courtyard of Valhalla: Hbergelmir

Skill coefficient increases by 12%.

Harpy
Special Move : Bionic Rampage: Talaria shot

Skill function changed.

<Before>

Increases damage by 20% to enemies with HP below 25%.

<After>
Increases damage by 25% to enemies with HP below 40%.

Skill coefficient increases by 7%.

Tina
Special Move : Finish them: Orbital strike

The attack judgment range of skills that are strengthened by consuming Overheat resources has been increased by approximately 13%.

The skill activation method has been changed, and the delay until the effect output has been slightly increased.

<Before>

Activated when maintaining the skill casting

<After>

Activated automatically after Satellite aim attack

The acquisition timing of Overheat stacks has been changed.

<Before> 

When activating phase laser

<After>

Right after activation of phase laser

Violet
Special Move : Fluttering blade: Bloody rose

The skill coefficient of Pruning and Thorn slash attacks has been increased by 15%.

Petal slash attack has been changed to fixed damage, and the skill coefficient has been increased by 10%.

The distance the character moves forward while using a skill is slightly reduced.

Soma

Special Move : Divine Light: Arrow of intense heat

Blaze kick attack's skill coefficient increases by 20%.

Bai

Special Move : Sub-Zero Tango: Blue dragon’s tail lash

Sound slash attack's skill coefficient increases by 30%.

*Does not apply to PVP

 

5. Character Skin System Renewal 


▶ The character skin system has been revamped.

 

  • The character skin system has been changed to be integrated and applied regardless of Town, Operation Area, and Union Arena.
  • In the character skin window, the illust and frames can be checked at the same size as when loading the actual operation area.
  • Illustration preview and cut scene preview functions have been added. 
    • You can preview the illust by clicking the magnifying glass icon of the illust selected from the illust list, and the cut-scene by clicking the [Cut Scene] button.
    • Cut scenes of 12 boss illustrations are displayed behind the character skin system UI window. 
  • Up to 20 illustrations can be equipped. 
  • Following The reorganization of The character skin system, previously set character skins have been reset.
    • Character skins set in Town/Operation Area/Union Arena have been reset.
    • The equip status of illustrations, frames, signatures, name tags, motions, effects, skill effects, lights, reinforcement effects, sounds, and packages have all been changed to unequipped.

 

▶ The activation criteria for the costume effect have been changed.

 

  • The costume effect is activated when wearing a costume set item or having it in the costume closet/costume room. 
    • Costume effects: illustration, motion, effect, light source, voice, package, emote

 

 

EVENTS

 

[START]

 

1. Double Jumping Event

● Event Period: October 4, 2023 - November 22, 2023

 

2. Fast Growth UNION Pass

● Event Period: October 4, 2023 - November 22, 2023

 

3. Summer Event Town - Water Boom Centum Festival

● Event Period: October 4, 2023 - October 25, 2023

 

4. Water Boom Event – Attendance

● Event Period: October 4, 2023 - October 25, 2023

 

5. Water Boom Event – Accumulative Login

● Event Period:  October 7, 2023 - October 10, 2023

 

6. PNA Renew Celebration Dungeon Clear

● Event Period:  October 4, 2023 - October 25, 2023

 

7. OCT Closers' Day

● Event Period:  October 7, 2023 04:00 - October 8, 2023 03:59

 

[END]

 

  1. Farming Season Event - Attendance and Buff
  2. Farming Season Sticker Collection Event
  3. Baby Chick Coin Event
  4. Find Golden Hands (Website Event)
  5. Closer Marbles – Mini Game

SALES

 

UNION STORE

 

[START]

 

1. Water Boom Package

● Sales Period:  October 4, 2023 - October 25, 2023

 

2. Fast Growth UNION Pass

● Sales Period: October 4, 2023 - November 22, 2023

 

3. Jumping Package

● Sales Period: October 4, 2023 - November 22, 2023

 

4. Special Offer Package

● Sales Period: October 4, 2023 - November 22, 2023

 

5. Newsletter Coupon #57

  • Subscribe to the Closers Newsletter and get a special coupon! Check [Link] to know how to subscribe Newsletter.
  • 57th Coupon Components:

Newsletter PNA Coupon

Item Name

x2 Perfect PNA Evolution Kit

x2 Advanced Mutation Material Capsule

x10 UNION Special PNA Stabilizer

[END]

  1. Aeri Solomon Outfit Full Package
  2. Farming Season Package
  3. Cross Material Conversion products

 

WASHING MACHINE / TRANSMITTER

 

[START]

 

1. Water Boom Festa

● Sales Period: October 4, 2023 - November 22, 2023

Available for all characters

 

2. White Rabbit on Picnic – Violet and Aeri Added

● Sales Period: October 4, 2023 - November 22, 2023

Available only for Sylvi, Misteltein, Nata, Tina, Luna, Bai, Seth, Mirae, Eunha, Lucy, Violet(added), and Aeri(added)

★ Multiple Chance during Period ★

 

[END]

  1. Fluffy Snow Fox

[CHANGES]

  1. 14th Pet Transmitter [Mini Lilim Pickup]

● Sales Period: July 26, 2023 – November 29, 2023 November 22, 2023

 

 

ETC

 

1. Other Updates

 

The packaging status of Phase wings and Footprints will be changed as follows after the regular
maintenance on Oct 4 th, 2023.
> Phase wings and footprint items acquired from the shop are obtained in a packaged state.
> Phase wings acquired by crafting and contribution shops is acquired in a bound state.

 

2. Changes

 

▶ The effect displayed when Tina’s character ‘Special Move: Finish them: Orbital strike’ skill is strengthened with Overheat stack has been improved.


▶ Errors with some characters have been corrected.
- An issue where the range of ‘EX Wind Sting’ was narrowed in Harpy character PVP has been fixed.
- An issue where The Harpy character’s ‘Special Skill: Mask of Prom Queen’ buff was not updated using The draw Skill has been fixed.
- An issue where resource acquisition/consumption of Tina’s character ‘Special Move: Finish them: Orbital strike’ skill occurred at abnormal times has been fixed.
- An issue where the ‘Petal slash’ attack of Violet character’s ‘Special Move: Fluttering blade: Bloody rose’ skill was activated before the ‘Thorn slash’ attack has been fixed. 
- An issue where the Seth character ‘EX Nephthys’s Grace’ skill effect was displayed in an abnormal location has been corrected.
- An issue where the skill effect was not visible or had a minimal effect that was difficult to identify when setting the optimization (low spec) in the effect optimization option has been improved.


▶ The time required for the character's knockdown and wake-up motions has been adjusted. 
- The animation speed of some knockdown and wake-up motions has been adjusted. 
- The time for knockdown and wake-up motions to be canceled by using the arrow keys has been adjusted quickly.


▶ The tooltip for Tina’s character EX Sharp Shooting skill has been modified. 
- (Before) 6 Overheat stacks are acquired when a Double Shotgun Finish attack is activated. 
- (After) 6 Overheat stacks are acquired when the skill ends after activating Double Shotgun Finish 


▶ Legion Program: The difficulty of the INFERNAL has been adjusted.


▶ The number of days required for Task Force/Black Hand promotion has been reduced. 
- Number of items required to complete the quest: (Before) 10 → (After) 2


▶ The craft explanation in ‘Awakening marble’ item tooltip has been modified.
- (Before) Awakening marble can be crafted in the [Planar Gate]-craft machine. 
- (After) Awakening marble can be crafted in the craft machine. 


▶ The issue where all skill icons flashed when using a skill has been corrected. 


▶ The skill effects of some characters have been optimized. 


▶ A typo in the helpful dialogue displayed during the battle of ‘Belphegor Investigation Group – Annabelle’ has been corrected.


▶ Effect optimization options have been added.
- Rendering optimization option has been removed.
- Effect optimization options can be set from the selection between ‘Basic(high specifications)’ and ‘Optimized(low specifications)’. 
- Dungeon entry/psychic moves/Dungeon clear motions are displayed the same regardless of optimization options. 
- When ‘Optimized(low spec)’ is set in the effect optimization options, some skill effects are not displayed.
※ It has been confirmed that some effects are displayed abnormally when using signature/unique costume-exclusive emotes after setting ‘Optimization (Low Specs)’ in the effect optimization options.
Improvements will be made through additional optimization work in the future, and the detailed schedule will be announced in a separate notice.


▶ Some quest achievement conditions have been improved.
- Some quests that require clearing The same Dungeon more than two times have been adjusted to one time.


▶ [Gremory Arcade] Operation Area 'Fighting game... Teddy fight!’ pattern has eased slightly. 


▶ The Damage Increase option value for each type has been adjusted according to the level of each Mutant type. 
- The Damage Increase option for each Mutant type obtained upon reaching level 20 has been changed. (260% → 270%)  
- After each Mutant type reaches level 20, the increase in Damage Increase option effect for each type according to level up is the same as before. 

 

3. Bug Fixes

 

▶ The issue where the character’s gaze was directed towards the monster when using the ‘Ultimate Move: Climax’ skill with Cheolsu Kim’s character has been corrected.
▶ The issue where the icon for the skill 'Special Skill: Awaking Nergal' was displayed abnormally when the Lucy character died under 'Nergal's Gaze' 5stacks and was revived has been fixed. 
▶ The issue where Cheolsu Kim’s character '[Mercy] - Dance Macabre' skill's Mark of Judgment increased damage received by 15% debuff was not activated has been fixed.
▶ The issue where the ground and air demons summoned in Lovecraft did not explode when touching the character has been fixed.
▶ The issue where potions could be used in the Night-Maze Dungeon has been fixed.  
▶ An issue where the Nightmare NPC existed for a moment and then disappeared after the door to the next gate was opened in the Nightmare shop area of the 'Night-Maze' dungeon has been fixed.
▶ An issue in the Aeri character ‘Rooftop: Second Half_Very Hard’ dungeon where the Puppet Master, which only appears in quests, appears even in situations where there are no quests has been fixed.
▶ The issue where the teleport gimmick within the dungeon did not activate during the character resurrection motion has been fixed.
▶ [Dungeon] UI - An issue where the number of potions in the same spot as B quick slot is displayed in yellow when the additional hit cooldown timer is activated in quick slot A has been corrected.   
▶ [Dungeon] Erosion: An issue that Glutton King's Core King of Gluttony Beelzebub's skill did not work properly has been fixed. 
▶The issue where the cooldown of [Super Acceleration] skill was not reduced when Lee Seha character [Special Move: Combustion: Fierce lightning and thunder] skill was used has been fixed.
▶ The issue of Soma character’s [Joint skill: Good Fellas] skill being deactivated while using [Special Skill: Mantra] skill has been corrected. 
▶ The issue of monsters being pushed back excessively when using Sylvi character’s [Wormhole Buffer] skill has been corrected.
▶ The issue of monsters being pushed back excessively when using Seth character’s [Atum's Memory] skill has been corrected. 
▶ The issue where the rocket summon effect was displayed in an abnormal location when using Tina's [Special Move: Battlefield] skill has been corrected. 
▶ The issue in which the number of hits of the basic attack decreases when Tina's character's attack speed increases has been corrected. 
▶ The issue where the damage of the Mirae character's [Special Move: Lullaby] skill's wild attack was applied differently on the ground and in the air has been corrected.  
▶ The issue where Violet's awakening strain jump effect was not activated in the enhanced state while using [Special Move: Transcendence] has been corrected.  
▶ The issue where the attack judgment activated in stages 2 and 3 of Tina’s character [Heat Shot] skill is not subject to the advance cube effect has been corrected.