thumb
img-detail

Updates

[Developer Diary] Quick Evasion ImprovementsN

2025-07-07 09:00

Hello, this is GM Cuckoo.

 

Today, we're back with a new type of content called the “Developer Diary,” which we introduced in the May 2025 Developer Letter to foster closer communication with all Agents.

 

Our first topic is the behind-the-scenes story of the Quick Evasion improvements.

 


0. About Quick Evasion

 

Agents, what do you think about Quick Evasion?

 

At present, it's usable even in midair, and it's seeing more frequent use thanks to its ability to counter Gewurah’s mechanics and synergize with Hetero Genes that grant additional benefits.

 

But before the overhaul, Quick Evasion felt lacking if it wasn’t equipped, yet awkward to actually use when needed.

 

Even when it seemed like the right time to use Quick Evasion, it was often more effective to use an invincibility skill or an ultimate move to bypass the pattern instead.

 

So, how did this ambiguous skill turn into the improved Quick Evasion we have now?

 

Let’s find out.

 


1. The Beginning of Quick Evasion Improvements

 

“What if we improved the inconvenience of the current Quick Evasion and encouraged more frequent use? Wouldn’t that make combat feel more dynamic and action-packed?”

 

That’s where the idea began.

The first step was identifying the problems with the existing Quick Evasion system.

 

■ Inconvenient because it couldn't be used in midair

  • Many aerial skills exist, but Quick Evasion couldn't be used while airborne
  • Being in the air often means using skills, but you couldn't use Quick Evasion while using a skill

 

■ High risk, little reward

  • Successfully using Quick Evasion gave almost no benefit, while failure came with significant risk

 

■ Questionable value

  • High risk, hard to use, and few rewards
  • Other skills provided invincibility and let you attack at the same time, so there was little need to use it

 

It was clear that Quick Evasion needed several improvements. Our first priority was to make it easier and more rewarding to use.

 

While considering what kind of improvements would enhance player convenience, we explored the idea of allowing Quick Evasion to be used in midair, and of granting greater rewards when it is successfully executed.

 

As such, we decided to first provide this convenience of midair usage and moved quickly into development.

 


2. Gewurah and Quick Evasion

 

The Quick Evasion revamp began during the development discussions of the new boss “Gewurah” in the Limbo of Ignorance content.

 

Gewurah’s concept was crystal clear.

 

  • A battle maniac obsessed with fighting.
  • Seeks out any strong opponent and fights them without hesitation.
  • A wild, gladiator-like centaur.

 

The first things that stood out in Gewurah’s concept art were the charging silhouette on all fours and the sharp, solid horns.

 

“The art of combat lies not in fleeing, but in meeting your opponent head-on.”

 

It reminded us of fierce Spartan warriors in film.

 

While discussing Gewurah’s development, an idea hit us.

 

“What if, instead of dodging a charging monster with a movement or invincibility skill, players could execute a well-timed evasion to face the charge head-on?”

 

Picture a Closers character narrowly dodging a frontal charge with precise timing.


We envisioned players using Quick Evasion in that moment to make the dungeon more exciting.

 


3. Development of the Hetero Gene

 

We designed Gewurah’s battle structure to match its personality and centaur design, emphasizing powerful charging attacks.

 

While developing this battle structure, our biggest challenge was creating a meaningful benefit for breaking its patterns.

 

Since players could already evade these charges using movement or invincibility skills, Quick Evasion needed a greater incentive.

 

We decided to introduce a clear reward system: [Fail the evasion = Gewurah powers up / Succeed = your character powers up.]

 

This way, instead of just dodging, players could feel the satisfaction of precisely breaking a pattern with Quick Evasion and being rewarded with more power.

 

To extend this rewarding feeling beyond Gewurah, we also looked at adding similar benefits to Hetero Genes.

 


4. Development of Midair Quick Evasion

 

We returned to Quick Evasion with renewed focus of improving the existing problems.
Refining the skill was essential for implementing Gewurah’s pattern and the Hetero Gene.

 

The most critical problems were the inability to use it in midair and the inability to trigger it while using other skills.

 

Because Quick Evasion was originally designed for ground use, we improved it to make the skill available in the air.

We also expanded the skill cancel system so that Quick Evasion could smoothly cancel other skills in progress.

 

To make successful evasions more noticeable, we added a visual effect to “Just Evasion,” so players could clearly see when they pulled it off.

 

Prototype 1 (Yellow Effect)

Prototype 2 (Blue Effect)

In the early concept, we considered two options for the Just Evasion effect color: yellow and blue.

 

■ Blue Effect

  • Matches many blue-tone world backgrounds (sky blue, navy, violet, etc.).
  • Blends smoothly with other skill effects, providing visual stability.

■ Yellow Effect

  • High visibility due to its brightness.
  • A flashy effect that clearly says “You nailed the Just Evasion!”

Although blue was the initial favorite due to familiarity, repeated testing swayed opinions toward yellow. It was ultimately selected for the final version.

 


5. Test Play

 

Through multiple stages of planning and in-depth discussions, we completed the Quick Evasion improvements.

 

As with any feature, we test it before releasing, so we ran a test of the new Quick Evasion.

 

Quick Evasion Test

Thanks to all the development steps and refinements, the test results were satisfying, and we were able to confidently present the revamped Quick Evasion to you.


6. In Closing

 

After a great deal of planning and discussion, Quick Evasion was first updated on June 11. With the addition of Gewurah in the June 25 update, Quick Evasion became even more widely used.

 

Despite many challenges in both planning and development, seeing how much you Agents enjoy the improved system has made it all worth it.

 

Every new feature requires careful planning and collaboration with many teams. It takes time, but thanks to your continued support, we can continue to move forward.

 

We will keep working hard to provide more convenience and exciting improvements for a better gameplay experience.

 

Thank you.